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Mechanism: Variable Player Powers, Grid Movement
Classification: History: Sengoku Period
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2021
Ages 14+
Commands & Colors: Samurai Battles
8.08
2 players
?-? min
2.85 weight
Wargames
Medieval
Pike and Shot
Renaissance
Command Cards
Dice Rolling
Grid Movement
Admin: Better Description Needed!
Country: Japan
2016
Tenkatoitsu
8.36
1-2 players
180-420 min
3.5 weight
Wargames
Pike and Shot
Renaissance
Wargame
Chit-Pull System
Dice Rolling
Grid Movement
Country: Japan
History: Sengoku Period
2016
Ages 12+
Far East War 1592
6.98
2-4 players
90-120 min
2.57 weight
Wargames
Dice
Miniatures
Wargame
Area Movement
Dice Rolling
Variable Player Powers
Continents: Asia
Country: China
1984
Ages 14+
Samurai Blades: The Game Of Man-to-man Combat In Feudal Japan
6.71
2-6 players
?-? min
2.33 weight
Wargames
Medieval
Wargame
Dice Rolling
Grid Movement
Hexagon Grid
Country: Japan
Game: Cry Havoc System
2013
Ages 12+
Ronin: Skirmish Wargames In The Age Of The Samurai
7.38
2 players
?-? min
2.25 weight
Book
Miniatures
Renaissance
Dice Rolling
Simulation
Variable Player Powers
Continents: Asia
Country: Japan
2020
Ages 11+
1472: The Lost Samurai
6.35
1-2 players
45-90 min
2 weight
Dice
Exploration
Print & Play
Dice Rolling
Hexagon Grid
Line Drawing
Country: Japan
History: Sengoku Period