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Death Note: Confrontation
7.09Use clues and contradictions to deduce hidden information.
Mini Wwii
7.19Play event cards to drive map pressure and long-term timing.
Zephyr: Winds Of Change
7.00Build a deck or pool that turns small actions into stronger combos.
Oath Of The Brotherhood
6.36Place workers to claim actions and turn resources into plans.
Warhammer Age Of Sigmar (third Edition)
7.18Roll dice and choose how to use the results for tactical outcomes.
Munchkin Grimm Tidings
6.85Play disruptive cards to slow rivals and protect your own plan.
Far East War 1592
6.98Move forces between areas to control positions and pressure rivals.
Miraris
7.01Bluff, read opponents, and time reveals around hidden information.
Necromunda: Dark Uprising
8.56Spend limited actions each turn to balance movement, setup, and scoring.
Exceed: Seventh Cross – Church Vs. Empire Box
7.88Move pieces across a map while planning position and timing.
The Battletech Compendium
7.53Maneuver forces across tactical or historical battle maps.
Plunderbund
6.83Place workers to claim actions and turn resources into plans.
Munchkin Oz
6.33Draft from shared options to assemble a plan over successive turns.
King Oil
6.07Commit presence to key areas and fight for influence where it matters.
Kings Of War (third Edition)
8.70Roll dice and choose how to use the results for tactical outcomes.
Achaia
6.47Place workers to claim actions and turn resources into plans.
Fleets: The Pleiad Conflict
6.83Commit presence to key areas and fight for influence where it matters.
Ski Tour: Biathlon
7.00Roll dice and choose how to use the results for tactical outcomes.
Battue: Storm Of The Horse Lords
5.93Commit presence to key areas and fight for influence where it matters.
Marvel Dice Masters: Iron Man And War Machine Starter Set
7.35Build a deck or pool that turns small actions into stronger combos.
Shadows Over The Empire
5.92Commit presence to key areas and fight for influence where it matters.
Dc Deck-building Game: Injustice
7.88Build a deck or pool that turns small actions into stronger combos.
Ratville
7.13Roll dice and choose how to use the results for tactical outcomes.
Warriors Of Japan: A Country Aflame 1335-1339
6.89Commit presence to key areas and fight for influence where it matters.