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Battue: Storm Of The Horse Lords box art
2007 Ranked #8,728

Battue: Storm Of The Horse Lords

A conflict strategy game has horse-lord hordes explore districts, defeat enemies, and control the city of Tarsos. Unknown modular areas reveal troops and points, making each advance a gamble for position.

Family Games Fantasy Wargame Area Majority / Influence Card Play Conflict Resolution

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.05/5

Rating

5.93

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Rooted in the World of Terris, a brutal, dark fantasy setting envisioned by authors Robin Laws and Scott Hungerford, Battue: Storm of the Horse Lords is a strategy board game in which players take control of a horde of Horse Lords bent on looting Tarsos, the City of Brass Pillars. Battue is a conflict based game in the same vein as Risk, whereby players are trying to control the city of Tarsos by moving Mongolian styled tribes and their units into key positions and eliminating enemy forces.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Rooted in the World of Terris, a brutal, dark fantasy setting envisioned by authors Robin Laws and Scott Hungerford, Battue: Storm of the Horse Lords is a strategy board game in which players take control of a horde of Horse Lords bent on looting Tarsos, the City of Brass Pillars. Battue is a conflict based game in the same vein as Risk, whereby players are trying to control the city of Tarsos by moving Mongolian styled tribes and their units into key positions and eliminating enemy forces. Players are able to create multiple forces called Hordes. The city of Tarsos is made up of many districts, which start play face down and unknown. As hordes enter new sections they are flipped and if defeated they can offer benefits such as additional troops and varying victory point values. The aim of the game is to control the highly valuable parts of the city before the endgame is triggered, which is done when key parts of the city are controlled by the players. The game features a modular board, allowing for the game to be tactically different with each play. Further expansions will introduce new rules and options as well as allow additional players to join the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Jim Long

Artists

2
Jeremy Simmons George Wu

Publishers

1
Red Juggernaut, Inc.

Linked items

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