Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Rooted in the World of Terris, a brutal, dark fantasy setting envisioned by authors Robin Laws and Scott Hungerford, Battue: Storm of the Horse Lords is a strategy board game in which players take control of a horde of Horse Lords bent on looting Tarsos, the City of Brass Pillars. Battue is a conflict based game in the same vein as Risk, whereby players are trying to control the city of Tarsos by moving Mongolian styled tribes and their units into key positions and eliminating enemy forces.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Player Elimination
Players can be removed from contention before the game ends.
Take That
Direct negative effects at selected opponents.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Rooted in the World of Terris, a brutal, dark fantasy setting envisioned by authors Robin Laws and Scott Hungerford, Battue: Storm of the Horse Lords is a strategy board game in which players take control of a horde of Horse Lords bent on looting Tarsos, the City of Brass Pillars. Battue is a conflict based game in the same vein as Risk, whereby players are trying to control the city of Tarsos by moving Mongolian styled tribes and their units into key positions and eliminating enemy forces. Players are able to create multiple forces called Hordes. The city of Tarsos is made up of many districts, which start play face down and unknown. As hordes enter new sections they are flipped and if defeated they can offer benefits such as additional troops and varying victory point values. The aim of the game is to control the highly valuable parts of the city before the endgame is triggered, which is done when key parts of the city are controlled by the players. The game features a modular board, allowing for the game to be tactically different with each play. Further expansions will introduce new rules and options as well as allow additional players to join the game.