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Oathsworn: Into The Deepwood
Face cinematic boss battles after branching story chapters and party decisions.
Battlestar Galactica: The Board Game
Question loyalties while managing crises, resources, and hidden sabotage.
Trickerion: Legends Of Illusion
Plan tricks, assign workers, and stage performances for magical prestige.
Raiders Of The North Sea
Place workers to raid settlements, gather crew, and earn glory.
Lorenzo Il Magnifico
Use dice-powered family members to build engines and gain influence.
Troyes
Buy and spend shared dice to defend and develop the city.
Eldritch Horror
Travel the globe, gather clues, and hold back ancient horrors.
Twilight Imperium: Third Edition
Negotiate, research, and wage sprawling space politics with asymmetric races.
Russian Railroads
Advance tracks, factories, and multipliers into huge scoring turns.
Dwellings Of Eldervale
Place workers, summon creatures, and battle for elemental realms.
Age Of Steam
Build rail links and deliver goods under ruthless income pressure.
Hansa Teutonica
Upgrade traders and control routes across a sharp network puzzle.
Forbidden Stars
Program secret orders and command brutal faction battles.
Champions Of Midgard
Gather warriors and roll dice to defeat monsters for glory.
Roll For The Galaxy
Roll and assign dice to build worlds, ship goods, and score combos.
Rajas Of The Ganges
Use dice colors and values to build markets, rivers, and prestige.
Hadrian's Wall
Mark combos across defenses, citizens, and trade on a busy sheet.
Endeavor: Age Of Sail
Expand trade, occupy regions, and upgrade buildings across maritime routes.
Stone Age
Roll workers for resources and develop a village economy.
Wingspan Asia
Build bird combos with duet-area placement and habitat timing.
Final Girl
Manage time and dice to survive cinematic solo horror scenarios.
Revive
Rebuild a frozen world through card play, exploration, and machine upgrades.
Nemesis: Lockdown
Navigate hidden goals, alien threats, and power systems in a Mars base.
Marco Polo Ii: In The Service Of The Khan
Use dice actions and character powers to travel and trade.