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Twilight Imperium: Third Edition box art
2005 Ranked #111

Twilight Imperium: Third Edition

A competitive galactic empire-building game where alien civilizations expand, negotiate, and wage war for the imperial throne. Its shifting strategy choices and command system reward flexible plans, giving weakened empires room to recover.

Strategy Games Civilization Negotiation Action Points Area-Impulse

Players

3-6

Play time

180-240 min

Age

14+

Complexity

4.26/5

Rating

7.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.2/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer (Christian T. Petersen) has seamlessly incorporated the better qualities of other recently popular games to improve on the game-play of the original TI, making it at once perfectly well-rounded and pleasantly familiar to experienced gamers. TI3 is played by at least three players who belong to ten possible alien races, each with their own advantages and quirks. The 'designer notes' in the rulebook candidly and humbly acknowledge the inspiration for some of the improvements to the original game. The strategic game-play borrows the governing element from Puerto Rico to involve players in an iteratively complex and yet fast-paced game experience with very little downtime. The game map, basic player progress and overall victory are dynamically determined in almost exactly the same way as they are by imaginative players of CATAN, while the "Command" system cleverly improves on the 'oil' logistical mechanism of Attack! to both manage turn-based activity and limit the size of armies, uniquely enabling weakened players to bounce back if they play their cards right. Part of the Twilight Imperium Series. Re-implements: Twilight Imperium: Second Edition Expanded by: Twilight Imperium: Third Edition – Shattered Empire Twilight Imperium: Third Edition – Shards of the Throne Re-implemented in: Twilight Imperium: Fourth Edition

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
180–240 min
Age
14+
Complexity
4.3/5
Credits and catalog connections

Credits

Designers

1
Christian T. Petersen

Artists

3
Scott Schomburg Brian Schomburg Tyler Walpole

Publishers

1
Fantasy Flight Games