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Mechanism: Set Collection, Area Majority / Influence
Classification: Theme: Psychology
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Four Humours
6.87Build routes and networks to connect locations efficiently.
Year2022
Players1-6
Time45-60
Weight2.08
Age10+
Bluffing
Deduction
Humor
Area Majority / Influence
Deduction
Modular Board
Crowdfunding: Kickstarter
Digital Implementations: Sovranti
Cerebria: The Card Game
6.41Collect matching sets while timing when to score or trade them.
Year2018
Players2-5
Time15-30
Weight2.14
Age14+
Card Game
Fantasy
Hand Management
Open Drafting
Set Collection
Crowdfunding: Kickstarter
Digital Implementations: Tabletopia
Amygdala
6.69Build patterns from chosen pieces to unlock scoring opportunities.
Year2023
Players2-4
Time60-90
Weight2.75
Age10+
Abstract Strategy
Area Majority / Influence
Pattern Building
Set Collection
Crowdfunding: Gamefound
Digital Implementations: Tabletopia
Inner Compass
6.44Move pieces across a map while planning position and timing.
Year2020
Players2-4
Time?-?
Weight2
Age14+
Abstract Strategy
Grid Movement
Set Collection
Theme: Psychology