allboardgames.com
Four Humours box art
2022 Ranked #5,785

Four Humours

A medieval deduction game has doctors secretly assign personalities to citizens and resolve their differing behaviors. Winning potions spread across a kingdom, letting players pursue changing map objectives for victory.

Bluffing Deduction Area Majority / Influence Modular Board

Players

1-6

Play time

45-60 min

Age

10+

Complexity

2.08/5

Rating

6.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Four Humours, you are a doctor in medieval times, and everyone knows that your personality is determined by an imbalance of your bodily fluids, a.k.a., the four humours: Choleric (Yellow bile) - Goal-oriented, decisive, ambitious.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Four Humours, you are a doctor in medieval times, and everyone knows that your personality is determined by an imbalance of your bodily fluids, a.k.a., the four humours: Choleric (Yellow bile) - Goal-oriented, decisive, ambitious. Sanguine (Red blood) - Talkative, enthusiastic, social. Melancholic (Black bile) - Analytical, detail-oriented, reserved. Phlegmatic (White phlegm) - Relaxed, peaceful, easy-going. The kingdom — composed of six map tiles with various locations — is filled with all types of personalities, from choleric sorcerers to phlegmatic peasants. ?Prove you're the best medieval doctor by visiting citizens throughout the kingdom so they can live out their life's ambitions...or lack thereof. Each turn, you play a personality potion from your hand onto a citizen on a scene card to determining that citizen's personality. Each citizen can have one of two potion types played onto it, and you play each token face down so you know the personality of the citizen, but none of the other players do. Once all citizens on two of the scene cards are covered with potions, all potions are resolved in the following order: A lone choleric wins, whereas two or more are discarded, after which... Two or more sanguines win, whereas a single one is discarded, after which... Exactly two melancholics win, whereas more than two are discarded and a single one sneaks away, after which... Any number of phlegmatics win. Place winning potions on the corresponding scene in the kingdom.. If a melancholic token sneaks away, place the potion on an adjacent scene connected by a path or bridge. After all potions have been placed, see whether you've completed any of the four randomized goals on display, such as having a potion on each of the six map tiles or occupying two pairs of locations that are connected by bridges. Then reveal four new scene cards and begin another round. When a player completes an objective, the first party tile is resolved. Party tiles are similar to scenes with citizens, but they are available to play onto on your turn at any point in the game. Once the players at the table have completed six total objectives, the last party tile is resolved and the game ends. The player with the most objectives completed wins! Alternatively, instead of using a shared kingdom board, you can play in "Fiefdom Mode", with each player having their own fiefdom board. After resolving scene cards, players place their winning personality potion covering a matching character in your fiefdom. The objectives now encourage you to cover all characters of certain types or to create a specific pattern within your Fiefdom.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
2–5
Play time
45–60 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Charlie McCarron

Artists

1
Shirley Gong

Publishers

1
Adam's Apple Games, LLC

Linked items

No published linked games yet.