Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Players
2-6
Time
25-50
Age
10+
Weight
2
Rating
7.41
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Brigands has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in player strategy. It has moderate player interaction and scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Brigands has a strong replayability score of 7.9.
Brigands has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy, with neither element dominating. Overall, Brigands offers a good balance between luck and player agency.
The King is on vacation. He entrusted the city and its treasure to the prince. The brigands know it and intend to fill their pockets.. or at least try! Will you play prince or brigand? Brigands is an asymetrical game of deduction and trickery that pits a prince against rival bands of brigands. The prince must protect the coffers of the city against brigands. If no brigand succeeds in stealing 50 Ducats from the kingdom at the end of the 6 game turns, the prince is victorious! Otherwise, the richest bandit wins. On a turn, each player will send its 3 crew members in the districts of his choice. The choice is secret and simultaneous. When everyone has set his mind, it's time to reveal choices and place every crew members in the city. If a prince's crew is on the same district brigand's crews, thieves are arrested before they could hope to get richer. Otherwise, they will be able to plunder the district. Each district allows to loot the treasure in a unique way. Be careful, if someone has played an action token on the district in the beginning of his turn, he will be able to steal or push other player's crew, or maybe to run to another district at the last minute. Once in jail, thieves can choose to await trial or attempt to escape. The prince player will improve his skills during the game to better recover his treasure or better trap brigands. —description from the publisher
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