ABG All Board Games
Newspeak box art

Newspeak

Players

3-6

Time

30-60

Age

14+

Weight

1.67

Rating

5.89

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Newspeak has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Newspeak is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Newspeak is a tense game of dystopian subversion in which you take the role of either the 'dissidents' or the 'moderators' in a mind-bending battle of wits to determine the reality around you. Will you challenge the status quo and shatter your fragile reality or seek to protect the safety of what you know? Dissidents utilise matching underground codes to coordinate meetings at one of the disturbingly illustrated locations on your map. They then each secretly use their location dials to declare their intended meeting point. The Mods, in a short amount of time, then have to determine where they expect the Dissidents to meet by inferring their intent from a book of every possible code set the subversives could use, and agree upon a location to direct a state raiding party. Once they've agreed on a location, the Dissidents each reveal their location dials. Depending on whether the majority of Dissidents have successfully coordinated at a single location, or the Mods have caught them in an attempt at subversion will determine whether that location becomes 'hacked' or 'moderated'. As the game progresses, moderated locations produce potential accomplices for the Dissidents to recruit, as undesirables are driven from now sanitized districts. However, as the Dissidents progress their mission to 'hack' as many locations as possible, the Moderators strike back with increasing numbers of surveillance outposts, installed to limit the Dissident's ability to move around the city undetected.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Fiona Jackson Mark Stockton-Pitt

Artists

1
David Thor Fjalarsson

Publishers

1
Inside the Box Board Games LLP (ITB)

Linked items

No linked items imported yet.