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Newspeak box art
2021 Ranked #19,702

Newspeak

This asymmetric deduction game has dissidents coordinate secret meetings to hack locations while moderators infer and raid their destination. Successful hacks bring surveillance constraints, but moderated districts create recruits, so both sides reshape the city’s future options.

Bluffing Deduction Area Majority / Influence Modular Board

Players

3-6

Play time

30-60 min

Age

14+

Complexity

1.67/5

Rating

5.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Newspeak is a tense game of dystopian subversion in which you take the role of either the 'dissidents' or the 'moderators' in a mind-bending battle of wits to determine the reality around you.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Newspeak is a tense game of dystopian subversion in which you take the role of either the 'dissidents' or the 'moderators' in a mind-bending battle of wits to determine the reality around you. Will you challenge the status quo and shatter your fragile reality or seek to protect the safety of what you know? Dissidents utilise matching underground codes to coordinate meetings at one of the disturbingly illustrated locations on your map. They then each secretly use their location dials to declare their intended meeting point. The Mods, in a short amount of time, then have to determine where they expect the Dissidents to meet by inferring their intent from a book of every possible code set the subversives could use, and agree upon a location to direct a state raiding party. Once they've agreed on a location, the Dissidents each reveal their location dials. Depending on whether the majority of Dissidents have successfully coordinated at a single location, or the Mods have caught them in an attempt at subversion will determine whether that location becomes 'hacked' or 'moderated'. As the game progresses, moderated locations produce potential accomplices for the Dissidents to recruit, as undesirables are driven from now sanitized districts. However, as the Dissidents progress their mission to 'hack' as many locations as possible, the Moderators strike back with increasing numbers of surveillance outposts, installed to limit the Dissident's ability to move around the city undetected.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4
Play time
30–60 min
Age
14+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

2
Fiona Jackson Mark Stockton-Pitt

Artists

1
David Thor Fjalarsson

Publishers

1
Inside the Box Board Games LLP (ITB)

Linked items

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