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Hostage Negotiator
6.81Solve a self-contained solo challenge against the game system.
Arkham Noir: Case #1 – The Witch Cult Murders
6.76Solve a self-contained solo challenge against the game system.
Hostage Negotiator: Crime Wave
7.42Solve a self-contained solo challenge against the game system.
Lux Aeterna
7.04Make decisions quickly while the game unfolds in real time.
Witchcraft
7.93Build a deck or pool that turns small actions into stronger combos.
Arkham Noir: Case #2 – Called Forth By Thunder
7.11Collect matching sets while timing when to score or trade them.
Arkham Noir: Collector Case #2 – The King In Yellow
7.50Collect matching sets while timing when to score or trade them.
Arkham Noir: Collector Case #1 – The Real Leeds
7.22Collect matching sets while timing when to score or trade them.
Inception: Solo Card Game
7.31Draft from shared options to assemble a plan over successive turns.
The Shooting Party
6.54Push your luck for bigger rewards while risk keeps building.
The Seeker In The Forest Of Wyr
6.45Push your luck for bigger rewards while risk keeps building.
The Great Escape
6.50Draft from shared options to assemble a plan over successive turns.
The Abandons
5.94Push your luck for bigger rewards while risk keeps building.