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Arkham Noir: Collector Case #2 – The King In Yellow box art
2017 Ranked #10,074

Arkham Noir: Collector Case #2 – The King In Yellow

A solitaire noir investigation card game has a private investigator build lines of inquiry and solve five puzzle clues. Time and mental stability are limited, so every card played must advance the case before collapse.

Adventure Card Game Open Drafting Set Collection

Players

1-2

Play time

Not listed

Age

14+

Complexity

2.75/5

Rating

7.50

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 1.3/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: New York City. Hired to retrieve a copy of The King in Yellow stolen from an Arkham collector, you are drawn into a web of murder, suicide, and madness.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: New York City. Hired to retrieve a copy of The King in Yellow stolen from an Arkham collector, you are drawn into a web of murder, suicide, and madness. Banned in most countries and denounced from the pulpit, the terrible, irresistible ideas presented in the play are unquestionably unsettling. Are the better qualities of humanity no more than false masks worn to conceal the base passions that rules all men, women, and children? It might be best not to dwell on it, and to focus on the task at hand. As private investigator Howard Lovecraft, you will investigate events based on Robert W. Chambers’ collection of stories, The King in Yellow, and on Raymond Chandler’s short story of the same title. Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone. Gameplay consists of adding cards to open cases, creating lines of investigation in an effort to solve them. The ultimate goal is to score five "puzzle" clue cards in order to piece together the big picture before running out of time or mental stability. Each newly shuffled deck is the start of a unique challenge, with adjustable difficulty levels to accommodate all level of players.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
30 min
Age
14+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Yves Tourigny

Artists

1
Yves Tourigny

Publishers

1
(Self-Published)

Linked items

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