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The Great Escape box art

The Great Escape

Players

1-2

Time

?-?

Age

5+

Weight

1.25

Rating

6.50

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The Great Escape has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

The Great Escape offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and player interaction add to the replay value, while the scalability ensures a consistent experience regardless of the number of players. Although it may take some time to learn, the game offers a good balance between easiness and depth. Overall, The Great Escape has a strong replayability score of 7.7.

Luck profile

The Great Escape has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in the game, but player strategy and decisions also have an influence on the outcome.

Overview

Based on the legendary exploits of POWs during the Second World War, The Great Escape is a single player card game with a point scoring system so you can challenge yourself and others to achieve the best escape record. Played in three stages it is your mission, as Escape Officer, to first help the POWs plan and excavate three tunnels, Tom heading North from the shower block, Dick heading East from Hut 3 and Harry heading West from Hut 4. Next you must help as many POWs as possible escape through one of these tunnels without being spotted by the guards. Finally you must help the POWs avoid capture as they make their way across country aided only by items that they have managed to make, steal or forge.

Media

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Editions

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Credits

Designers

1
John Grills

Artists

1
John Grills

Publishers

1
Zadorf

Linked items

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