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Airborne Commander box art
2015 Ranked #5,710

Airborne Commander

A solitaire deck-building wargame has paratroopers recruit forces and seize D-Day objectives against German resistance. Lost cards and disorganized troops weaken a deck, making each assault a survival decision.

Wargames Card Game Wargame Deck, Bag, and Pool Building Solo / Solitaire Game

Players

1-2

Play time

15-30 min

Age

10+

Complexity

1.97/5

Rating

6.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Airborne Commander is a solitaire WW2 paratrooper deck building game depicting the 101st Airborne Division's actions in support of the D-Day landings.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Airborne Commander is a solitaire WW2 paratrooper deck building game depicting the 101st Airborne Division's actions in support of the D-Day landings. Beginning with a starting deck of just a few men, a couple non-coms and a lieutenant, face off against the German deck while trying desperately to recruit more cards from the drop zone in order to build up your force for assaults against objectives. Points are earned for defeating enemy cards and taking objectives, but combat can result in lost cards and the dilution of the deck with disorganized cards providing a tense "deck survival" experience. Combat includes small arms fire, suppression fire, bazookas, gammon grenades, anti-tank guns, indirect artillery support and air strikes. German cards represent the actual forces and terrain present including personnel from Ost battalions and static divisions, armored cars, STUGs, blockhouses, Rommel's asparagus and flooded fields. The objective cards represent the actual causeways, locks, artillery positions, headquarters and other locations that were assigned and have features unique to each. Assign your airborne cards to one of three areas: The Battleground, Support Area, or the Reserve. Weigh the cost of buying time with your troopers against suffering reverses in order to get more and better equipped men. Do you take the mortar from the drop zone for its firepower or a high ranking officer for his additional actions? Only the airborne commander can decide. Airborne Commander First Printing includes two full color decks each in its own tuck box. The card illustrations include 40 original paintings of men in action, equipment and locations. Airborne Commander Second Printing includes two full color decks and rules in the box. The card illustrations include 44 original paintings of men in action, equipment and locations, including the 4 stretch goal cards from the Kickstarter campaign.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
15–30 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Aaron Lauster

Artists

1
Lon Brauer

Publishers

1
StrataMax Games

Linked items

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