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Witchcraft box art
Rich game profile

Witchcraft

Witchcraft is a strategy game for two players with action taking place in ruined temple in a fantasy world. Each player leads an army which consists of ten wizards. Each of them can attack in different directions – eight directions are available – and some of them have special fo...

Players

2

Time

?-?

Age

8+

Weight

2.81

Rating

7.93

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Witchcraft! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience with room for improvement and discovery of new tactics. The game's player interaction score is average, and it has a moderate easiness to learn.

Luck profile

The final luck score for Witchcraft! is 5.33, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls or card draws, but players also have substantial ability to mitigate randomness through strategic decisions and planning. Overall, luck plays a significant role in the game, but player strategy and decisions also have a notable impact on the outcome.

Overview

What ABG knows about this game

Witchcraft is a strategy game for two players with action taking place in ruined temple in a fantasy world. Each player leads an army which consists of ten wizards. Each of them can attack in different directions – eight directions are available – and some of them have special forms of magical attack. On his turn, a player decides which of his wizards will cast a spell, then resolves the attack. He can attack an enemy wizard or one of the four altars in the temple. Each altar gives a unique power (movement, adding new piece of board, etc.). If player decides to cast a spell on an enemy wizard, he is overwhelmed by magic powers and from this moment on he starts to fight for this player. The aim of the game is to get all wizards fighting on your side or at least make an opponent be unable to cast a spell in his turn.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
Micha? Oracz Ignacy Trzewiczek

Artists

1
S?awomir Maniak

Publishers

1
Portal Games

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