Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Witchcraft is a strategy game for two players with action taking place in ruined temple in a fantasy world. Each player leads an army which consists of ten wizards.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Open Drafting
Select cards or items from a shared face-up display.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
See all 7 mechanisms
Read the full game description
Witchcraft is a strategy game for two players with action taking place in ruined temple in a fantasy world. Each player leads an army which consists of ten wizards. Each of them can attack in different directions – eight directions are available – and some of them have special forms of magical attack. On his turn, a player decides which of his wizards will cast a spell, then resolves the attack. He can attack an enemy wizard or one of the four altars in the temple. Each altar gives a unique power (movement, adding new piece of board, etc.). If player decides to cast a spell on an enemy wizard, he is overwhelmed by magic powers and from this moment on he starts to fight for this player. The aim of the game is to get all wizards fighting on your side or at least make an opponent be unable to cast a spell in his turn.