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Mechanism: Hexagon Grid, Hand Management
Classification: History: Sengoku Period
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Sekigahara: The Unification Of Japan
8.01Manage hidden loyalty cards and blocks in a tense campaign duel.
Year2011
Players2
Time?-?
Weight2.79
Age14+
Wargames
Civil War
Pike and Shot
Wargame
Action Points
Card Play Conflict Resolution
Force Commitment
Components: Block Wargames
Components: Map (Continental / National scale)
Joraku
7.16Play suited cards to win tricks and manage timing.
Year2015
Players3-4
Time30-60
Weight2.17
Age12+
Strategy
Card Game
Medieval
Area Majority / Influence
Area Movement
Hand Management
Components: Map (Continental / National scale)
Country: Japan
Commands & Colors: Samurai Battles
8.08Play command cards to maneuver forces across tactical battle maps.
Year2021
Players2
Time?-?
Weight2.85
Age14+
Wargames
Medieval
Pike and Shot
Renaissance
Command Cards
Dice Rolling
Grid Movement
Admin: Better Description Needed!
Country: Japan
Tenkatoitsu
8.36Maneuver forces across tactical or historical battle maps.
Year2016
Players1-2
Time180-420
Weight3.5
Age?+
Wargames
Pike and Shot
Renaissance
Wargame
Chit-Pull System
Dice Rolling
Grid Movement
Country: Japan
History: Sengoku Period
Samurai Battles
7.31Maneuver forces across tactical or historical battle maps.
Year2012
Players2-99
Time60-90
Weight2.96
Age10+
Wargames
Medieval
Miniatures
Wargame
Campaign / Battle Card Driven
Dice Rolling
Hand Management
Country: Japan
History: Sengoku Period
Ran
7.39Maneuver forces across tactical or historical battle maps.
Year2007
Players2-4
Time?-?
Weight3.74
Age12+
Wargames
Renaissance
Wargame
Hexagon Grid
Country: Japan
History: Sengoku Period
Honor Of The Samurai
5.95Spend limited actions each turn to balance movement, setup, and scoring.
Year1996
Players3-6
Time?-?
Weight2.19
Age10+
Strategy
Thematic
Card Game
Medieval
Action Points
Dice Rolling
Hand Management
Admin: Better Description Needed!
Country: Japan
Samurai Blades: The Game Of Man-to-man Combat In Feudal Japan
6.71Maneuver forces across tactical or historical battle maps.
Year1984
Players2-6
Time?-?
Weight2.33
Age14+
Wargames
Medieval
Wargame
Dice Rolling
Grid Movement
Hexagon Grid
Country: Japan
Game: Cry Havoc System
Kawanakajima 1561
7.79Maneuver forces across tactical or historical battle maps.
Year2009
Players1-2
Time120-240
Weight2.92
Age?+
Wargames
Pike and Shot
Renaissance
Wargame
Chit-Pull System
Dice Rolling
Hexagon Grid
Cities: Nagano (Japan)
Country: Japan
Shogun Triumphant
6.53Maneuver forces across tactical or historical battle maps.
Year1993
Players2
Time?-?
Weight2.89
Age12+
Wargames
Wargame
Hexagon Grid
Country: Japan
History: Sengoku Period
James Clavell's Shogun Card Game
6.27Bluff, read opponents, and time reveals around hidden information.
Year1983
Players3-8
Time?-?
Weight2
Age10+
Card Game
Movies / TV / Radio theme
Novel-based
Betting and Bluffing
Hand Management
Set Collection
Authors: James Clavell
History: Sengoku Period
1472: The Lost Samurai
6.35Mark choices on a sheet to build patterns and complete objectives.
Year2020
Players1-2
Time45-90
Weight2
Age11+
Dice
Exploration
Print & Play
Dice Rolling
Hexagon Grid
Line Drawing
Country: Japan
History: Sengoku Period