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Tobago
7.10Use clues and contradictions to deduce hidden information.
Mykerinos
6.84Commit presence to key areas and fight for influence where it matters.
Lost Cities: The Board Game
6.79Collect matching sets while timing when to score or trade them.
Artifacts, Inc.
6.75Commit presence to key areas and fight for influence where it matters.
The Adventurers: The Temple Of Chac
6.61Remember hidden information and use recall to make better choices.
The Adventurers: The Pyramid Of Horus
6.80Move goods between locations while optimizing routes and timing.
Tikal Ii: The Lost Temple
6.86Build routes and networks to connect locations efficiently.
Lost Cities: Roll & Write
7.04Mark choices on a sheet to build patterns and complete objectives.
Archeos Society
7.20Push your luck for bigger rewards while risk keeps building.
Quicksand
6.11Bluff, read opponents, and time reveals around hidden information.
Chachapoya
7.21Bluff, read opponents, and time reveals around hidden information.
Archaeologia
6.64Move forces between areas to control positions and pressure rivals.
Expedition Altiplano
6.08Draft from shared options to assemble a plan over successive turns.
Temple Raider
7.00Play event cards to drive map pressure and long-term timing.
Temple Run: Danger Chase
5.65Roll dice and choose how to use the results for tactical outcomes.
Artifact
5.67Collect matching sets while timing when to score or trade them.
Faras
5.64Remember hidden information and use recall to make better choices.