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Chachapoya box art

Chachapoya

Players

2-4

Time

30-45

Age

9+

Weight

1.81

Rating

7.21

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Chachapoya offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a highly replayable experience.

Luck profile

Chachapoya has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Chachapoya strikes a good balance between luck and strategy.

Overview

South-America, 1930. The world’s most famous archeologists formed a secret alliance and searched through the whole continent for the most valuable treasures. It was a success, they collected the artifacts of the Chachapoya indians, blessed and cursed as well. But when it came to distribute the booty, they couldn’t agree, so with cunning and bluffing they tried to outsmart each other. Who will take home the most valuable treasures? The toughest, the strongest or the smartest? Everything depends on timing and the right artifact, because grasp all loose all…it’s easy to leave one’s boots there because of greed. To make things worse, some uninvited guests (The Triad, and the Secret Service) checked in. The starting player chooses 3 treasure cards, shows them to the other players, throws away 1 secretly and puts down 1 face down and 1 face up. The players start bidding on these treasure cards and the winner takes both. Players must bid with adventurer cards of the same value - but variable number of cards - and at the end of the round all players get only 1 adventurer card. If someone collects too much treasure card of the same kind, he/she is eliminated from the game. The player with the highest score (who is not eliminated) wins the game.

Editions

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Credits

Designers

1
Péter Szöll?si

Artists

1
Tari József

Publishers

2
Reflexshop Vagabund