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Agents Of Smersh
6.97Coordinate with teammates to solve the game's shared challenge.
Dungeonquest (third Edition)
6.64Place tiles carefully to build spatial scoring patterns.
Heart Of Crown
7.61Build a deck or pool that turns small actions into stronger combos.
Flatline
7.08Coordinate with teammates to solve the game's shared challenge.
Alea Iacta Est
6.63Place workers to claim actions and turn resources into plans.
Master Of Orion: The Board Game
6.96Spend limited actions each turn to balance movement, setup, and scoring.
Zombie 15'
6.81Coordinate shared actions while clues or threats pressure the group.
High Frontier (third Edition)
8.20Compete for contested options while managing cost and timing.
Space Cadets
6.55Coordinate with teammates to solve the game's shared challenge.
Heroscape Master Set: Battle For The Underdark
7.51Roll dice and choose how to use the results for tactical outcomes.
Mall Of Horror
6.62Negotiate deals and shifting promises to improve your position.
Nuns On The Run
6.49Move goods between locations while optimizing routes and timing.
Castaways
6.95Place workers to claim actions and turn resources into plans.
Catan Junior
6.61Build routes and networks to connect locations efficiently.
Time Of Legends: Joan Of Arc
7.91Maneuver forces across tactical or historical battle maps.
Wreck Raiders
7.38Place workers to claim actions and turn resources into plans.
Andor: The Family Fantasy Game
7.33Coordinate with teammates to solve the game's shared challenge.
Pathfinder Adventure Card Game: Core Set
7.72Build a deck or pool that turns small actions into stronger combos.
Monster Lands
7.19Draft from shared options to assemble a plan over successive turns.
Campaign Manager 2008
6.64Commit presence to key areas and fight for influence where it matters.
Victory In The Pacific
7.23Maneuver forces across tactical or historical battle maps.
Frostgrave
8.10Spend limited actions each turn to balance movement, setup, and scoring.
Dice Throne: Santa V. Krampus
8.11Roll dice and choose how to use the results for tactical outcomes.
Machi Koro 2
7.16Roll dice to trigger production and build stronger turns over time.