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Agents Of Smersh box art
2012 Ranked #2,125

Agents Of Smersh

Storytelling spy adventure where secret agents tackle absurd missions across a 1970s world of espionage. Clues, gadgets, and choices create branching outcomes, so every operation becomes a blend of deduction, luck, and cinematic chaos.

Thematic Games Adventure Exploration Area Movement Narrative Choice / Paragraph

Players

1-4

Play time

Not listed

Age

13+

Complexity

2.46/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A STORYTELLING BOARD GAME SET IN THE 1970s COLD WAR ERA. SMERSH is a portmanteau of two Russian words that translates to "Death to Spies." It operated as a counter-intelligence agency by the Red Army during the 1940s.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A STORYTELLING BOARD GAME SET IN THE 1970s COLD WAR ERA. SMERSH is a portmanteau of two Russian words that translates to "Death to Spies." It operated as a counter-intelligence agency by the Red Army during the 1940s. Despite having had a large number of paid employees, little was known about the agency until recently when Russia opened their archives. Agents of SMERSH is a cooperative Storytelling game that pits players as UN Secret Service Spies set in an alternate 1970s timeline against a newly formed and independent SMERSH. Agents of SMERSH includes custom dice to determine success or failure of encounters, and more strategic play from what is typically expected of a Storytelling board game. There are plenty of James Bond gadgets, guns, cars, pop references and detailed artwork - not to mention a touch of humor. The game features the artwork of George Patsouras (The Resistance & Flash Point). The game is able to accommodate play with either The Encounter Book, which contains over 1500 written encounters with a similar reaction matrix to Tales of the Arabian Nights - or played more simply with only encounter cards with shorter encounters and no matrix. The First Edition (2012) of the game came with the Encounter Cards as standard, and the Encounter Book as an optional add-on (although many copies did actually include the book). The Second Edition (2015) includes the Encounter Book as standard, with the Encounter Cards available to purchase from the publisher.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
90 min
Age
13+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Jason Maxwell

Artists

2
George Patsouras Julia Semionova

Publishers

1
8th Summit