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Bootleggers
6.68Negotiate deals and shifting promises to improve your position.
Arena: Roma Ii
6.88Spend limited actions each turn to balance movement, setup, and scoring.
Trek 12: Himalaya
6.85Mark choices on a sheet to build patterns and complete objectives.
Infinity N3: Core Book
8.03Build a deck or pool that turns small actions into stronger combos.
D-day Dice (second Edition)
7.44Coordinate with teammates to solve the game's shared challenge.
Axis & Allies: 1942
6.93Maneuver forces across tactical or historical battle maps.
Europe Engulfed: Wwii European Theatre Block Game
7.45Move forces between areas to control positions and pressure rivals.
Rise To Nobility
6.97Place workers to claim actions and turn resources into plans.
Relic
6.76Roll dice and choose how to use the results for tactical outcomes.
Dice Throne: Season Two – Tactician V. Huntress
7.80Roll dice and choose how to use the results for tactical outcomes.
Risk: Europe
7.40Compete for contested options while managing cost and timing.
Thunderstone Advance: Numenera
7.27Build a deck or pool that turns small actions into stronger combos.
Archaeology: The Card Game
6.66Push your luck for bigger rewards while risk keeps building.
Ascension: Realms Unraveled
7.51Build a deck or pool that turns small actions into stronger combos.
Bios: Genesis
7.11Coordinate with teammates to solve the game's shared challenge.
Show Manager
6.99Compete for contested options while managing cost and timing.
Race! Formula 90
7.94Draft from shared options to assemble a plan over successive turns.
Orichalcum
7.27Place tiles carefully to build spatial scoring patterns.
Adventure Tactics: Domianne's Tower
7.90Coordinate with teammates to solve the game's shared challenge.
Warhammer Underworlds: Nightvault
7.74Build a deck or pool that turns small actions into stronger combos.
Atlantic Chase
8.40Maneuver forces across tactical or historical battle maps.
Serenissima
6.86Move goods between locations while optimizing routes and timing.
Gaslands: Post-apocalyptic Vehicular Combat
8.07Roll dice and choose how to use the results for tactical outcomes.
Sorcerer
7.58Build a deck or pool that turns small actions into stronger combos.