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Trek 12: Himalaya box art

Trek 12: Himalaya

Players

1-50

Time

15-30

Age

8+

Weight

1.46

Rating

6.85

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate interaction

Replay value

Trek 12: Himalaya has a high replayability score due to its high variability gameboard, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds additional content and gameplay elements, further enhancing the replay value. While the game may take some time to learn, it offers a rewarding and engaging experience for those willing to invest the effort.

Luck profile

Trek 12: Himalaya has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome. Overall, Trek 12: Himalaya is a game where both luck and player decisions play a significant role in determining the outcome.

Overview

Trek 12 is a roll-and-write alpinism game, with progressive difficulty levels and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and areas of a same number. A game is composed of 19 rolls of two six-sided dice, with one die having values from 1 to 6, and the other from 0 to 5. After each roll, the player must combine both die values to obtain the number to place. You can: Add the values of the two dice Subtract the value of one die from the other Multiply the value of the two dice Keep the higher value of the two dice Keep the lower value of the two dice Be careful as you may choose each of these options at most four times during a game. After placing your first number on the game sheet, you must place each subsequent number in a space adjacent to one already filled. You try to make chains and develop areas. Players also have access to several bonus elements to earn during a game. At the end of a game, numbers that belong to neither a chain nor an area give you minus points. The same applies if you have to place a number greater than 12... Trek 12 contains three different sheet pads to add narrative with three progressive difficulty levels. —description from the publisher

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