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Lumen: The Lost World box art
Rich game profile

Lumen: The Lost World

In Lumen: The Lost World, two peoples clash in the Lost World where the seasons coexist in harmony. The inhabitants are another matter, mind you, with the People of the Day and the People of the Night at perpetual war for possession of the Lumens. The game is a territorial duel d...

Players

2

Time

?-?

Age

12+

Weight

2.25

Rating

5.56

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.

Replay value

Lumen: The Lost World has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate ease of learning further enhance its replay value. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies, making it engaging and enjoyable for multiple playthroughs.

Luck profile

Lumen: The Lost World has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In Lumen: The Lost World, two peoples clash in the Lost World where the seasons coexist in harmony. The inhabitants are another matter, mind you, with the People of the Day and the People of the Night at perpetual war for possession of the Lumens. The game is a territorial duel driven by a roll-and-write mechanism, and players will try to spice up their choices and recruit mercenaries by developing the skills of their factions. Each round, the players choose to combine the result on two dice in order to recruit fighters and give orders to those existing on the board. Each territory is worth Lumens. With each movement, reveal the discovery tokens that will bring you Lumens or bonus actions. The player with the most Lumens wins. The game comes with seven different scenarios.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
Bruno Cathala Corentin Lebrat

Artists

1
Vincent Dutrait

Publishers

1
Lumberjacks Studio

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