Table feel
Bootleggers has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' actions frequently and react accordingly. However, the game does not emphasize cooperation as much.
Players
3-6
Time
?-?
Age
14+
Weight
2.63
Rating
6.68
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Bootleggers has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' actions frequently and react accordingly. However, the game does not emphasize cooperation as much.
Bootleggers has a high replayability score due to its high variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. Players can improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.
Bootleggers has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Bootleggers strikes a good balance between luck and strategy.
It's January 1921. Prohibition has been in effect for a year, and it looks like the 18th Amendment is here to stay. The problem, however, is that outlawing the "manufacture, sale, or transportation of intoxicating liquors" hasn't done anything to reduce the demand for booze! As a result, illegal stills dot the countryside and secret (or not-so-secret!) speakeasies are popping up all over in cities large and small. Local law enforcement may look the other way (especially if they're properly motivated) but Elliot Ness' G-Men are harder to convince. With this much money at stake, organized crime is sure to take an interest. In Bootleggers, players take on the role of enterprising bosses seeking to make a name for themselves in the illegal alcohol trade at the height of the 1920's prohibition era. Deceit, lies, and alliances of convenience are the norm as players attempt to control distribution through money and corruption by muscling in on the competition, paying off the local law authorities, building underground speakeasies, and shipping trucks of "hooch"!
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