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Bootleggers box art
2004 Ranked #1,966

Bootleggers

Prohibition-era strategy game where rival families make, move, and sell illegal liquor in 1921. Businesses, influence, and gangsters compete for control, so every deal must build an empire while avoiding the competition's interference.

Thematic Games Economic Industry / Manufacturing Area Majority / Influence Open Drafting

Players

3-6

Play time

Not listed

Age

14+

Complexity

2.63/5

Rating

6.68

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It's January 1921. Prohibition has been in effect for a year, and it looks like the 18th Amendment is here to stay.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It's January 1921. Prohibition has been in effect for a year, and it looks like the 18th Amendment is here to stay. The problem, however, is that outlawing the "manufacture, sale, or transportation of intoxicating liquors" hasn't done anything to reduce the demand for booze! As a result, illegal stills dot the countryside and secret (or not-so-secret!) speakeasies are popping up all over in cities large and small. Local law enforcement may look the other way (especially if they're properly motivated) but Elliot Ness' G-Men are harder to convince. With this much money at stake, organized crime is sure to take an interest. In Bootleggers, players take on the role of enterprising bosses seeking to make a name for themselves in the illegal alcohol trade at the height of the 1920's prohibition era. Deceit, lies, and alliances of convenience are the norm as players attempt to control distribution through money and corruption by muscling in on the competition, paying off the local law authorities, building underground speakeasies, and shipping trucks of "hooch"!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
90 min
Age
14+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

3
Don Beyer Ray Eifler Steve Gross

Artists

2
Pennie Barbel Paul Niemeyer

Publishers

2
Eagle-Gryphon Games Mayday Games

Linked items

No published linked games yet.