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Artificium box art

Artificium

Players

2-6

Time

20-50

Age

8+

Weight

2.12

Rating

5.97

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Artificium has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is not a strong emphasis on cooperation, players' decisions and strategies indirectly affect others. Overall, Artificium offers a balanced player interaction experience.

Replay value

Artificium offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Artificium has a strong replayability score of 8.0.

Luck profile

Artificium has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

As a medieval ruler your aim is to develop crafts, build efficient production chains, and make your city thrive. Produce, transform, gather resources, and don't forget to hinder your opponents! Artificium is a card-driven development game. Some cards produce resources or transform one type of resources into another and award victory points, while others let you perform actions. Carefully planning the chain of cards that you will play during the game turn is the key to success. Artificium lasts four turns. At the start of each turn, players have five cards in hand, with six cards being face-up on the table as a card market. During the turn, players first have a chance to exchange some cards from their hands with those in the market, then they play and resolve their cards step by step, performing actions, trading and gathering resources, and most importantly, refining certain resources into other resources to earn victory points. Crystals on the players' individual resource boards keep track of their resources as they are bought and sold. Crystals placed beside the board represent player's coins. The final score is determined after the fourth turn, with players selling any remaining resources to score additional victory points (one point per four coins). The player with the most victory points is considered to be the wisest medieval ruler and is declared the winner.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Timofey Shargorodskiy

Artists

1
Timofey Shargorodskiy

Publishers

2
Asmodee Lifestyle Boardgames Ltd

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