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Mechanism: Dice Rolling, Hand Management
Classification: Setting: The Weird West (Pinnacle Entertainment)
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Doomtown: Reloaded
7.11Bluff, read opponents, and time reveals around hidden information.
Year2014
Players2-4
Time?-?
Weight3.6
Age12+
Customizable
American West
Card Game
City Building
Area Majority / Influence
Betting and Bluffing
Hand Management
Admin: Better Description Needed!
Digital Implementations: Tabletopia
Deadlands: Doomtown
7.25Manage cards in hand to time plays, combos, and scoring windows.
Year1998
Players2-6
Time?-?
Weight3.02
Age10+
Customizable
American West
Card Game
City Building
Hand Management
Modular Board
Variable Player Powers
Collectible: Collectible Card Games
Digital Implementations: VASSAL
Doomtown: Weird West Edition
8.97Bluff, read opponents, and time reveals around hidden information.
Year2022
Players1-6
Time30-60
Weight3.8
Age12+
American West
Card Game
City Building
Area Majority / Influence
Betting and Bluffing
Hand Management
Admin: Upcoming Releases
Crowdfunding: Kickstarter
Deadlands: The Great Rail Wars
6.84Roll dice and choose how to use the results for tactical outcomes.
Year1997
Players2-6
Time?-?
Weight3
Age10+
American West
Fantasy
Fighting
Dice Rolling
Paper-and-Pencil
Simulation
Setting: The Weird West (Pinnacle Entertainment)
Versions & Editions: Board Game Versions ofâ?¦
Deadlands: The Battle For Slaughter Gulch
5.79Move forces between areas to control positions and pressure rivals.
Year2009
Players2-6
Time?-?
Weight2.92
Age?+
Thematic
Adventure
American West
Fighting
Area Movement
Dice Rolling
Secret Unit Deployment
Admin: Better Description Needed!
Components: Gems/Crystals