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Deadlands: The Great Rail Wars box art
1997 Ranked #12,149

Deadlands: The Great Rail Wars

Weird West skirmish game has heroes and posses battle with metal miniatures for control of a supernatural frontier. Fast scenarios pit rival factions against one another in a richly detailed setting.

American West Fantasy Paper-and-Pencil Simulation

Players

2-6

Play time

Not listed

Age

10+

Complexity

3/5

Rating

6.84

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the box: In Deadlands: the Great Rail Wars, players pit heroes and posses of metal miniatures against each other in battles to determine the fate of the Weird West and possibly the entire world.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the box: In Deadlands: the Great Rail Wars, players pit heroes and posses of metal miniatures against each other in battles to determine the fate of the Weird West and possibly the entire world. It's a fast-playing and easy-to-learn skirmish-level game set in in the richly detailed and exciting background of the hit Deadlands roleplaying game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
120 min
Age
10+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Shane Lacy Hensley

Artists

4
Paul Daly Kim DeMulder Barry W. Doyle Chris Libey

Publishers

1
Pinnacle Entertainment Group

Linked items

No published linked games yet.