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Call To Glory
Collect matching sets while timing when to score or trade them.
Deadzone
Move pieces across a map while planning position and timing.
The Lady And The Tiger
Use clues and contradictions to deduce hidden information.
Journey To The Center Of The Earth
Move pieces across a map while planning position and timing.
Drive
Collect matching sets while timing when to score or trade them.
Beyond Humanity: Colonies
Build a deck or pool that turns small actions into stronger combos.
Smiths Of Winterforge
Move pieces across a map while planning position and timing.
Blue Water Navy: The War At Sea
Play event cards to drive map pressure and long-term timing.
Matcha
Bluff, read opponents, and time reveals around hidden information.
Holdfast: Russia 1941-42
Spend limited actions each turn to balance movement, setup, and scoring.
Colonialism
Play event cards to drive map pressure and long-term timing.
Guild Ball: Kick Off!
Spend limited actions each turn to balance movement, setup, and scoring.
World Monuments
Collect matching sets while timing when to score or trade them.
Borealis: Arctic Expeditions
Plan one card beyond the obvious move: a useful color should advance your scientist now while leaving the vehicle or animal pattern that your next turn needs.
Dwarven Smithy
Collect matching sets while timing when to score or trade them.
Maki Master
Keep one recipe flexible until the board tightens; committing every ingredient to a single pattern makes it easy for another chef to close the space you need.
Bohn To Be Wild!
Negotiate deals and shifting promises to improve your position.
Lanzerath Ridge
Maneuver forces across tactical or historical battle maps.
Essen The Game: Spiel'13
Move goods between locations while optimizing routes and timing.
Chos?n
Collect matching sets while timing when to score or trade them.
Silver Dagger
Collect matching sets while timing when to score or trade them.
Unexpected Treasures
Collect matching sets while timing when to score or trade them.
Miams
Stars are both currency and endgame points, so buy a card only when its effect can repay the scoring value you are giving up.
Tiny Epic Cthulhu
Madness is a resource until it becomes a liability; spend the extra power when it advances the Necronomicon or closes a portal immediately.