Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Call to Glory, packaged in a mid-sized tin box, is a fast and fun card game in which players try to collect Japanese characters of different values.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Call to Glory, packaged in a mid-sized tin box, is a fast and fun card game in which players try to collect Japanese characters of different values. When a player has two or more cards of the same character in his hand, he can (possibly) lay these cards on the table and score them at the end of the round. If, however, an opponent lays out more cards of the same type, then characters of that type already on the table are discarded. When the game ends, players score for the types of characters they have on the table. Call to Glory comes with two variants: "Imperial Tasks" in which players can fulfill specific tasks for extra points. "The Power of the Ninja" in which the Ninja cards become more powerful. Unlike Crazy Chicken, Call to Glory is playable with 2 to 4 players. Drive is playable with 4 players, but does not have the two variants.