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Yomi box art
Rich game profile

Yomi

Yomi is a card game that simulates a fighting game. It tests your ability to predict how your opponents will act and your ability to judge the relative value of cards from one situation to the next. Also, it lets you do fun combos and be a panda. There are 10 characters to choose...

Players

2

Time

?-?

Age

10+

Weight

2.36

Rating

6.94

Should this hit the table?

Quick read before the metadata.

Yomi has a high level of direct confrontation with battles and competitive actions having immediate impact on opponents. It also has a good amount of strategic depth with players' decisions indirectly affecting others. The game requires frequent attention to other players' strategies and turns. However, it does not emphasize cooperation as much as other aspects. Overall, Yomi has a strong interaction score.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Yomi has a high level of direct confrontation with battles and competitive actions having immediate impact on opponents. It also has a good amount of strategic depth with players' decisions indirectly affecting others. The game requires frequent attention to other players' strategies and turns. However, it does not emphasize cooperation as much as other aspects. Overall, Yomi has a strong interaction score.

Replay value

Yomi offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the game's replay value, providing new content and gameplay elements. The strategic depth of Yomi allows players to continuously improve their strategies, discovering new tactics along the way. The player interaction score is solid, ensuring engaging gameplay interactions. The game also scales well with different numbers of players, maintaining its appeal and balance. While Yomi may not be the easiest game to learn, it offers a good balance between ease of learning and depth. Overall, Yomi has a strong replayability score of 7.9.

Luck profile

Yomi has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Yomi is a card game that simulates a fighting game. It tests your ability to predict how your opponents will act and your ability to judge the relative value of cards from one situation to the next. Also, it lets you do fun combos and be a panda. There are 10 characters to choose from, each with their own deck, abilities, and style. Each deck also doubles as a regular deck of playing cards with beautiful artwork (the complete game features a whopping 120 different character illustrations). Yomi is the Japanese word for “reading”, in this case as in reading the mind of your opponent. Yomi: Fighting Card Game is a simple competitive card game that simulates a fight between two characters. Each deck in Yomi represents one character, with 10 decks in the first release. Champion fighting game tournament player and tournament organizer David Sirlin designed the game to test the skills of Valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to guess which moves your opponent will make. There is more to it than guessing, though: some players have the uncanny ability to “guess” right almost every time, no matter the game. The core mechanic is a paper-rock-scissors guessing game between attack, throw, and block/dodge (sometimes modified by special ability cards). Attacks and throws usually let you follow up with combo cards from your hand, while blocks let you draw a card. While it first seems "just random," you soon discover that the unequal and uncertain payoffs in this guessing game allow you really read what the opponent will do. Yomi captures the kind of mind games that occur during the high level in fighting game tournaments. Reimplemented by: Yomi (Second Edition)

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

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Credits

People and publishers

Designers

1
David Sirlin

Artists

4
Concept Art House Genzoman Udon Crew Long Vo

Publishers

1
Sirlin Games