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Critical Mass: Patriot Vs Iron Curtain box art
2018 Ranked #5,958

Critical Mass: Patriot Vs Iron Curtain

A head-to-head mech combat game where opponents reveal cards to attack, defend, upgrade, and manage their cooldowns. Weapons can interrupt an upgrade, and shattered armor cores stun a mech before its final destruction.

Card Game Fighting Deck, Bag, and Pool Building Rock-Paper-Scissors

Players

2

Play time

Not listed

Age

14+

Complexity

2.25/5

Rating

6.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Critical Mass is a fast-paced mech combat game. Players go head-to-head in this fighting-strategy game with deck-building aspects.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Critical Mass is a fast-paced mech combat game. Players go head-to-head in this fighting-strategy game with deck-building aspects. Players choose their favorite mech to battle it out, with each mech offering a different loadout of cards to start the game and unique powers. Each turn, players play a card face-down. When both players have chosen a card, they reveal them. Cards resolve based on their speed if they haven't been interrupted. Weapons deal damage and interrupt the enemy, while defending avoids weapon hits. Upgrading offers you additional cards to add to your arsenal but is vulnerable to being interrupted. Lastly, recharge reloads spent cards. As cards are played, they go to their owner's cool-down pile, where they remain until they're reloaded. As players take damage, the armor on their mech is destroyed. When enough armor is destroyed, an armor core becomes vulnerable and can be destroyed to stun that mech for the next turn. The game ends when a mech's armor is completely destroyed down to the last core.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
14+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Kevin Chang

Artists

4
Víctor Pérez Corbella Stephen Gibson John Guytan Dimas Wijil Pamungkas

Publishers

2
Arcane Wonders DICE TOWER ESSENTIALS

Linked items

No published linked games yet.