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Yomi: Round 1 box art
2014 Ranked #7,283

Yomi: Round 1

A fighting card game in which players use character decks to attack, block, combo, and read opponents. Normal, special, and super moves mimic a fighter’s matchup knowledge without physical dexterity.

Card Game Fighting Rock-Paper-Scissors Simultaneous Action Selection

Players

1-4

Play time

15-30 min

Age

8+

Complexity

2.71/5

Rating

7.12

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 1 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 1 can also be played against those in Yomi: Round 2 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Grave Versatile and powerful, including one of the most powerful super moves in the game. If you can read the opponent well, you'll get more Dragonheart attacks than usual. • Jaina Jaina can attack a lot and buyback her attacks by paying life. She can take risks with Unstable Power in order to get even more super moves than usual. Even her blocked moves deal more damage than other characters'. • Midori Midori can transform into a green dragon, and then his moves are much more powerful. He's a grappler with good defense. In Dragon Form, he can block to fetch cards from his discard pile to build a great hand. • Setsuki After doing a combo, Setsuki can usually refill her hand. Very fast attacks. Some ninja tricks to recur certain cards and to escape danger. Note: This item contains: Yomi Starter Set: Grave versus Jaina Yomi Starter Set: Midori versus Setsuki

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
15–30 min
Age
8+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
David Sirlin

Publishers

4
Djama Games FunBox Jogos Pegasus Spiele Sirlin Games

Linked items

No published linked games yet.