Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
X?ko (pronounced "zeeko") is a collectible card game which has four editions (referred to as "Missions"). These are Mission: Madagascar, Mission: Costa Rica, Mission: Indonesia, and Mission: China. Each Mission highlights common and endangered plants and animals from in the regio...
Players
2
Time
?-?
Age
8+
Weight
1.92
Rating
6.41
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game x?ko mission: madagascar has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may not be the easiest game to learn, it offers a rewarding experience for players who invest time in mastering its tactics and strategies.
The final luck score for x?ko mission: madagascar is 5.33. This indicates a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
X?ko (pronounced "zeeko") is a collectible card game which has four editions (referred to as "Missions"). These are Mission: Madagascar, Mission: Costa Rica, Mission: Indonesia, and Mission: China. Each Mission highlights common and endangered plants and animals from in the region, and cards from all Missions can be mixed together. In X?ko, each player's objective is to create the strongest, most balanced environment. The game begins with a Hotspot card on to which players can link their “Species” cards. Players link Species cards with other Species cards and battle other players in “Turf Wars” in order to collect “Eco-points” before one of the player’s decks runs out of cards. In addition, “Boost” cards aid the players in Turf Wars, and "X?ko" cards may help or hurt players in acquiring additional Eco-points by permitting changes to the standard game rules. When a player’s deck is depleted, each player counts the Eco-points on his or her cards and the player with the most points wins. Each Mission: Madagascar Starter Set includes 2 endangered Cards, 10 Rare Cards, 2 Hotspot Cards, 36 Common Cards, 1 Extra Large Play Mat, 2 Learn-to-Play Guides, and 1 Rule Book. X?ko cards are made from 100 percent recycled materials and 4 percent of game net sales are donated to Conservation International. It should be noted that it is not necessary to purchase a starter set (around $20 to $30) to play the game. Booster packs (around $4) are just fine for building a deck, and contain a greater variety of cards - including Hotspot cards.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.