ABG All Board Games
Cyberpunk: The Collectible Card Game box art

Cyberpunk: The Collectible Card Game

Players

2

Time

?-?

Age

6+

Weight

2.43

Rating

5.56

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Cyberpunk: The Collectible Card Game has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, it offers a good balance of player interaction.

Replay value

The Cyberpunk: The Collectible Card Game has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, but the game adapts well to different player counts without compromising its appeal or balance. While the game may take some time to learn, it offers a good balance between easiness and depth. Overall, the game provides a fresh and engaging experience with a high replay value.

Luck profile

The final luck score for Cyberpunk: The Collectible Card Game is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the Website Cyberpunk: The Collectible Card Game is a game based in the near dark future of the Cyberpunk world. The world of Cyberpunk is a world in which corporations are the elite ruling class, dark soldiers of fortune rule the streets, and everybody has a price. It is a world based very much on authors like William Gibson, Bruce Sterling, Neal Stephenson, and movies such as "Blade Runner", "Johnny Mnemonic" (which was based on a Gibson story), and "The Matrix." Combining the elements of these popular worlds, Cyberpunk the CCG is a game where the player sits down to play the special agenda of one of the world's ruling groups (or Sponsors.) The player brings Hackers, Gangers, Rockers, Solos, and many other characters into a cohesive team under their command and then sends them on missions (Black Ops). Once the player has scored 100 ops points by completing missions (each mission is worth a different amount of points) the player wins. However -- in this world of intrigue and backstabbing - style is just as important. A player can also win if they manage to gather 100 points of style. The final way that a player can win is through the special agenda of their sponsor; each of the seven sponsors has a different agenda. 2013 Edition released in December, 2003 as a limited edition; 2020 Edition released February, 2004

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Peter Wacks

Artists

1
Santiago Iborra

Publishers

1
Social Games

Linked items

No linked items imported yet.