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Sailor Moon Ccg box art

Sailor Moon Ccg

Players

2

Time

?-?

Age

10+

Weight

1.8

Rating

5.88

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency but low emphasis on cooperation.

Replay value

Sailor Moon CCG has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, but the game adapts well to different player counts without compromising its appeal or balance. While the game may take some time to learn, it offers a good balance between easiness and depth.

Luck profile

Sailor Moon CCG has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

The object of this game is to defeat a certain number of monsters that your opponent has in play. Using characters (which can be enhanced with items and levels) and special cards you choose to attack your opponent's villains for points. One of the interesting mechanics of this game is the extensive use of rock-paper-scissors for some mechanisms. Often the more powerful attacks must succeed in two consecutive r-p-s to work.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Commerce

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Credits

Designers

1
Mark C. MacKinnon

Publishers

3
Dart Flipcards Falomir Juegos Guardians of Order

Linked items

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