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Würfel Poker box art

Würfel Poker

Players

2

Time

?-?

Age

8+

Weight

1.2

Rating

6.52

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Würfel Poker has a high variability gameboard, with multiple paths to victory and random elements that provide fresh experiences each time. The game also offers expansions that add new content and gameplay elements, enhancing replay value. It has deep strategic possibilities and room for players to improve their tactics and strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Würfel Poker has a strong replayability score of 7.95 out of 10.

Luck profile

Würfel Poker has a moderate level of luck involved. Random elements like dice rolls have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Würfel Poker offers a good balance between luck and player decision-making.

Overview

Würfel Poker plays similarly to Knizia's Schotten Totten, except that players are making mini-poker hands based on die rolls instead of played cards. Each player has nine dice and three fields in which to place three dice, with those fields facing off against the opponent's fields. On a turn, a player rolls three dice, then commits one of those dice to one of their three fields; once a field has three dice in it, that field is full. Once all nine dice have played by both players, they compare the strengths of their die combinations in opposing fields. The best combination is a three-of-a-kind, with three 6s beating three 5s, which beats three 4s, and so on. The next best combination is a straight, followed by a pair, followed by a single die, with higher numbers beating low ones in each of these combinations, e.g, a combination of 5-5-2 beats 4-4-6. For each row won, the player receives 1 point. The first player to reach 5 points wins the game!

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Editions

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Credits

Designers

1
Reiner Knizia

Publishers

1
Süddeutsche Zeitung

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