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Cube Quest box art
2013 Ranked #2,102

Cube Quest

Dexterity battle game where rivals flick lightweight cubes to advance armies and topple an opposing king. Positioning can set up powerful shots, but each launch must be precise enough to avoid scattering your own forces.

Family Games Action / Dexterity Dice Flicking Pattern Building

Players

2

Play time

Not listed

Age

8+

Complexity

1.1/5

Rating

6.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land "shadow" side up, they have been captured and must be rolled, like dice, to determine whether they escape. The cubes have different strengths and special abilities, such as taking extra flicks, immobilizing enemy cubes, reviving lost cubes, and hiding before strategic re-positioning. The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes, creating individual attack and defense formations and structures!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15 min
Age
8+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

2
Oliver Sibthorpe Gary Sibthorpe

Artists

4
Katharina Fuchs Jonathan Kirtz Paul Mafayon Andreas Resch

Publishers

1
Gamewright

Linked items

No published linked games yet.