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Kuh Vadis box art
2014 Ranked #19,699

Kuh Vadis

This dice-driven connection game has opponents mark a field and connect their three starting locations before the other player. Rolling cows or matching numbers earns marks, while repeated four-of-a-kind results extend a chain and can block a rival’s route.

Dice Paper-and-Pencil Pattern Building Animals: Cattle / Cows

Players

2

Play time

Not listed

Age

8+

Complexity

1/5

Rating

5.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Kuh Vadis, two players compete to connect their three locations in the field before the other player does. Players start the game be marking three pre-set locations on a 7x7 field with either Xs or Os.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Kuh Vadis, two players compete to connect their three locations in the field before the other player does. Players start the game be marking three pre-set locations on a 7x7 field with either Xs or Os. The remaining spaces show either cows or numbers 1-5. On a turn, the player rolls five dice up to three times, keeping any number of dice she wishes after each roll. If after the third roll she has either two cows or three of the same number showing on the dice, she can mark one of these spaces on the grid with an X or O as appropriate. (If she has both two cows and three of a kind, she marks only one space.) If she has a four-of-a-kind of either cows or one number, she marks one space, then takes another turn — but on this turn she must mark a space adjacent (either orthogonal or diagonal) to the previously marked space. If she continues to get quartets, she can keep marking spaces and taking additional turns. The game ends as soon as one player has created a chain of marks that connects her three starting locations, and this player wins. If a player blocks off one of the opponent's starting locations, then this opponent had best do the same in order to ensure a draw; otherwise she's sure to lose!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Reinhard Staupe

Artists

2
Sandra Freudenreich Oliver Freudenreich

Publishers

1
Nürnberger-Spielkarten-Verlag

Linked items

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