Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The board for this game features several square-ish areas, which each have their own draw pile. Players each sequentially pick the top card which has the action they'd like to take.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
The board for this game features several square-ish areas, which each have their own draw pile. Players each sequentially pick the top card which has the action they'd like to take. These actions revolve around placing of control markers on the board. There are three types of control markers that are available, and each type of marker will score each time the area is scored. The areas are scored when either the Ancestor or the Elder tokens appear in the area, and moving either of the tokens gives the moving player the first-player status or extra scoring cards. The scoring cards are the last element, as once an area is scored the players involved in the area use these cards to manipulate control makers in the general vicinity. Scattered throughout the decks are scorpion cards, which ages the game to completion and increases the value of the scorings through the game.