Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Players
2-6
Time
?-?
Age
12+
Weight
2.25
Rating
6.21
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.
The final luck score for Wizard's Quest is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.
A Heroic Fantasy Wargame wherein Peacemaker the Wizard, tired of eons of conflict over rulership of the island kingdom of Marnon, sets up a quest competition to choose the rightful ruler and end all bloodshed forever. The map portrays the island of Marnon divided into 36 numbered territories and 8 bordering castle spaces. Orcs are placed in approximately 1/3rd of these spaces, then players place their Men in the remaining spaces. An opposing player places your 3 Magic Items around the map for you to find later. The first player to collect all three of their own treasures is the winner. Each turn, Orcs around the board repopulate and then frenzy, indiscriminately attacking nearby Men. The Dragon flies around and eats Orcs and Men. Peacemaker the Wizard visits a region and bestows prosperity, and also enforces peace there that turn. After all this, each player may petition the Wizard for a card, receive reinforcements, and then carry out an attack campaign. Players forces include Men and two 'superpower' counters: Hero and Sorcerer. Garret J. Donner later took his concept of objects moving semi-randomly and sometimes under partial control of the players (The Wizard and The Dragon) and designed the game Dragonhunt around it. Avalon Hill Complexity rating - 2
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