Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions and make strategic decisions, but cooperation is not a major focus.
Players
2-5
Time
?-?
Age
12+
Weight
2.1
Rating
7.01
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions and make strategic decisions, but cooperation is not a major focus.
A Bridge Too Far: Operation Market Garden has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is moderately easy to learn. Overall, it provides a highly replayable and engaging experience.
The final luck score for A Bridge Too Far: Operation Market Garden is 7.67, indicating a game with minimal influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Operation Market Garden Strategic Wargame A strategic level wargame that pits up to five players in recreating the airborne assaults, attacks, and counterattacks that were Operation Market Garden. The game allows for two campaign scenarios where you can either play a historical variant with historical deployment and reinforcements, or a free-flowing version that allows players to choose deployments suited to their own Battle Plan. The game plays out over five rounds in which the Allies player objective is to take the bridge at Arnhem and the Germans must disrupt Montgomery's plan to end the war by Christmas. Each round will see a number of battles fought using division level forces represented by plastic figures. Combat is resolved by dice using area terrain modifiers and unit capabilities. This is a stand-alone game that does not require any further additions to what is included. As a Flames of War "Firestorm" product, there is an option to play out each battle using FoW minis, however, this is not necessary to play or enjoy this board game. Components: - Color rule book - 3 multi-part gameboards (22"x48" total) - 46 plastic miniatures (18 German/28 Allies) - 7 dice (6 six-sided and 1 special) - 6 Battle Arrows - 1 Counter Sheet -
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