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A Bridge Too Far: Operation Market Garden box art
2010 Ranked #12,556

A Bridge Too Far: Operation Market Garden

Strategic wargame has Allied forces seize Arnhem bridge while German defenders disrupt the Market Garden offensive over five rounds. Division-level battles and flexible deployments let each side pursue a different operational plan.

Wargames Miniatures Wargame Area Movement Area-Impulse

Players

2-5

Play time

Not listed

Age

12+

Complexity

2.1/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Operation Market Garden Strategic Wargame A strategic level wargame that pits up to five players in recreating the airborne assaults, attacks, and counterattacks that were Operation Market Garden.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Operation Market Garden Strategic Wargame A strategic level wargame that pits up to five players in recreating the airborne assaults, attacks, and counterattacks that were Operation Market Garden. The game allows for two campaign scenarios where you can either play a historical variant with historical deployment and reinforcements, or a free-flowing version that allows players to choose deployments suited to their own Battle Plan. The game plays out over five rounds in which the Allies player objective is to take the bridge at Arnhem and the Germans must disrupt Montgomery's plan to end the war by Christmas. Each round will see a number of battles fought using division level forces represented by plastic figures. Combat is resolved by dice using area terrain modifiers and unit capabilities. This is a stand-alone game that does not require any further additions to what is included. As a Flames of War "Firestorm" product, there is an option to play out each battle using FoW minis, however, this is not necessary to play or enjoy this board game. Components: - Color rule book - 3 multi-part gameboards (22"x48" total) - 46 plastic miniatures (18 German/28 Allies) - 7 dice (6 six-sided and 1 special) - 6 Battle Arrows - 1 Counter Sheet -

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2
Play time
90 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

3
Ken Camel Mike Haught Phil Yates

Artists

1
Vincent Wai

Publishers

1
Battlefront Miniatures Ltd

Linked items

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