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Who Goes There? box art
Rich game profile

Who Goes There?

Who Goes There? is a cooperative game of growing paranoia. At the beginning of the game, all players are human and there is no reason not to trust each other completely, but as the temperature drops and mistakes are made, players start doubting everything and everyone around them...

Players

3-4

Time

?-?

Age

14+

Weight

2.93

Rating

7.21

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Who Goes There? has a high replayability score due to its high variability in gameplay, deep strategic possibilities, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may take some time to learn, the game offers a rewarding and fresh experience with each playthrough.

Luck profile

The final luck score for Who Goes There? is 7, indicating that the game relies more on player decisions and strategy rather than random elements. While there is a notable impact of randomness, players have substantial ability to mitigate it through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Who Goes There? is a cooperative game of growing paranoia. At the beginning of the game, all players are human and there is no reason not to trust each other completely, but as the temperature drops and mistakes are made, players start doubting everything and everyone around them. You must build, trade, and upgrade to prepare yourself for the Antarctic Terrain, rabid dog attacks, crazed madmen...and most importantly, the alien entity that is now loose in the camp. Everything you build and upgrade has one purpose...keeping you alive and human! During the entire game, you will want to trade with other players and help each other build stronger weapons and better equipment, while also passing food and med kits around. Although, make sure your trust them, since trade is a huge opportunity for The Thing. Staying inside may keep you from freezing to Death, but it won't help you or your fellow humans win. The only way to secure victory is by venturing out of the camp! The problem with that is, being away from camp is the number one way to come across The Thing...leaving you vulnerable and exposed to infection. Whether fixing the boiler, repairing the door, or fighting the frigid temperatures outside, you will all need one another to survive. But trust is a hard thing to come by when you must be wary of...Who Goes There?

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

2
Anthony Coffey Jesse Labbe

Artists

2
Anthony Coffey Jesse Labbe

Publishers

1
Certifiable Studios

Linked items

Graph expansion queue

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