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Who Goes There? 2nd Edition box art
2021 Ranked #4,660

Who Goes There? 2nd Edition

A cooperative survival game where isolated humans build, trade, and venture into danger to endure an Antarctic crisis. Exposure can spread a hidden alien infection, turning necessary cooperation into escalating paranoia as every exchange or expedition creates fresh doubt.

Horror Novel-based Open Drafting Role Playing

Players

3-6

Play time

Not listed

Age

14+

Complexity

2.6/5

Rating

7.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Who Goes There? is a cooperative game of growing paranoia.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Who Goes There? is a cooperative game of growing paranoia. At the beginning of the game, all players are human and there is no reason not to trust each other completely, but as the temperature drops and mistakes are made, players start doubting everything and everyone around them. You must build, trade, and upgrade to prepare yourself for the Antarctic Terrain, rabid dog attacks, crazed madmen...and most importantly, the alien entity that is now loose in the camp. Everything you build and upgrade has one purpose...keeping you alive and human! During the entire game, you will want to trade with other players and help each other build stronger weapons and better equipment, while also passing food and med kits around. Although, make sure your trust them, since trade is a huge opportunity for The Thing. Staying inside may keep you from freezing to Death, but it won't help you or your fellow humans win. The only way to secure victory is by venturing out of the camp! The problem with that is, being away from camp is the number one way to come across The Thing...leaving you vulnerable and exposed to infection. Whether fixing the boiler, repairing the door, or fighting the frigid temperatures outside, you will all need one another to survive. But trust is a hard thing to come by when you must be wary of...Who Goes There? —description from the publisher Changes in Second Edition: A new Frostbite mechanic to help mitigate early player elimination. Everyone now has access to keys in the storage deck or specialty decks that can help bypass a locked camp door. Some of the duplicate events got revamped or replaced with new scenarios. (there's even a new event class, Dubbed “Caution Events,” that occur at the end of the round.) Added a buildable host test to the storage deck.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
110 min
Age
14+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Anthony Coffey Jesse Labbe

Artists

2
Anthony Coffey Jesse Labbe

Publishers

1
Certifiable Studios

Linked items

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