Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Near the end of the XXII century games are called "sensory worlds" and the outsider world is called "realium". There are thousands of games - virtual spaces, in which people willingly spend time...
Core mechanisms
Key systems that shape the decisions players make.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Read the full game description
Near the end of the XXII century games are called "sensory worlds" and the outsider world is called "realium". There are thousands of games - virtual spaces, in which people willingly spend time... or their entire life. A shadow looms over this digital utopia in the form of hacker attacks. The only ones able to defend the sensory worlds are Gamedecs: hardboiled private detectives specializing in the mysteries of the virtual worlds. Become one of them and investigate cases in sensory worlds, gather clues and equipment, conduct corporate investigations and cross them or cooperate with them. Watch out though - your reputation is your ticket to better jobs. But beware - every passing second leads closer to a total crash of the virtual net. Gamedec is an adventure game themed around Martin Ann's "Gamedec" novels. Players try to solve cases connected to the global hacker attacks. Each player choose one from 10 available game-detectives and, during the course of the game, upgrade his/her character by collecting equipment cards, acquiring skills (which helps solving cases) and improving reputation (which provides more case-cards). The game ends either when one of the characters collects enough clues to stop the hackers, or when the Net is too damaged and need to be shut down (all players lose).