Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Players
1-6
Time
?-?
Age
12+
Weight
3
Rating
6.50
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Gamedec offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Gamedec has a strong replayability score of 8.05.
Gamedec has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Near the end of the XXII century games are called "sensory worlds" and the outsider world is called "realium". There are thousands of games - virtual spaces, in which people willingly spend time... or their entire life. A shadow looms over this digital utopia in the form of hacker attacks. The only ones able to defend the sensory worlds are Gamedecs: hardboiled private detectives specializing in the mysteries of the virtual worlds. Become one of them and investigate cases in sensory worlds, gather clues and equipment, conduct corporate investigations and cross them or cooperate with them. Watch out though - your reputation is your ticket to better jobs. But beware - every passing second leads closer to a total crash of the virtual net. Gamedec is an adventure game themed around Martin Ann's "Gamedec" novels. Players try to solve cases connected to the global hacker attacks. Each player choose one from 10 available game-detectives and, during the course of the game, upgrade his/her character by collecting equipment cards, acquiring skills (which helps solving cases) and improving reputation (which provides more case-cards). The game ends either when one of the characters collects enough clues to stop the hackers, or when the Net is too damaged and need to be shut down (all players lose).
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