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Gamedec box art
2013 Ranked #12,907

Gamedec

Cyberpunk adventure game has virtual-world detectives investigate hacker cases, gather clues, improve skills, and build reputation. Players must solve the crisis before network damage becomes irreversible, balancing cooperation with competing careers.

Adventure Novel-based Role Playing Variable Player Powers

Players

1-6

Play time

Not listed

Age

12+

Complexity

3/5

Rating

6.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Near the end of the XXII century games are called "sensory worlds" and the outsider world is called "realium". There are thousands of games - virtual spaces, in which people willingly spend time...

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Near the end of the XXII century games are called "sensory worlds" and the outsider world is called "realium". There are thousands of games - virtual spaces, in which people willingly spend time... or their entire life. A shadow looms over this digital utopia in the form of hacker attacks. The only ones able to defend the sensory worlds are Gamedecs: hardboiled private detectives specializing in the mysteries of the virtual worlds. Become one of them and investigate cases in sensory worlds, gather clues and equipment, conduct corporate investigations and cross them or cooperate with them. Watch out though - your reputation is your ticket to better jobs. But beware - every passing second leads closer to a total crash of the virtual net. Gamedec is an adventure game themed around Martin Ann's "Gamedec" novels. Players try to solve cases connected to the global hacker attacks. Each player choose one from 10 available game-detectives and, during the course of the game, upgrade his/her character by collecting equipment cards, acquiring skills (which helps solving cases) and improving reputation (which provides more case-cards). The game ends either when one of the characters collects enough clues to stop the hackers, or when the Net is too damaged and need to be shut down (all players lose).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
2–6
Play time
75 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Martin Ann Jan Madejski

Artists

5
Tomasz Bilewicz Marcin Jakubowski Tomasz Maro?ski ?ukasz Matuszek Marek Oko?

Publishers

1
CDP.pl

Linked items

No published linked games yet.