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Empires Of The Void box art
2012 Ranked #4,334

Empires Of The Void

This space empire game has alien powers expand through a contested galaxy. Each new planet can be conquered for resources or befriended for its special ability.

Strategy Games Science Fiction Space Exploration Action Points Set Collection

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.92/5

Rating

6.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The galaxy is at war. The Pyrious Empire is struggling to mantain power, and a few young alien races see this as a golden opportunity to expand their horizons.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The galaxy is at war. The Pyrious Empire is struggling to mantain power, and a few young alien races see this as a golden opportunity to expand their horizons. But who will join them in the imminent struggle to become the next galactic superpower? In Empires of the Void, two to four players compete to expand their empire in a vast, diverse galaxy. Each time a player reaches a new planet, he must decide whether to conquer it and strip the land of its resources, or befriend the natives and obtain their special ability. With 7 starting alien races to choose from, and 15 more to conquer or befriend on a variable board, no two games will be the same. The game uses an action point system and exciting dice-rolling combat with plenty of tactical decision making (similar to Nexus Ops). There are 19 technologies to research that break the rules and change gameplay. Players must use negotiation and trade, even when it is not their turn, which ensures that there is very little downtime. A random event deck helps build the story of the game, as each round something new happens, usually galaxy-wide. A game lasts around 2 to 3 hours and has intuitive rules which are easy to teach.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
120 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Ryan Laukat

Artists

1
Ryan Laukat

Publishers

1
Red Raven Games

Linked items

No published linked games yet.