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Western Empires box art

Western Empires

Players

5-9

Time

180-780

Age

12+

Weight

3.33

Rating

8.25

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Western Empires has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Western Empires offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds additional content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Western Empires has a strong replayability score of 7.8.

Luck profile

The final luck score for Western Empires is 7.67 out of 10, indicating a relatively low influence of luck on the game outcome. While there are some random elements present, such as card draws and dice rolls, they have minimal impact on the overall game. Players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Western Empires is a board game for 5 to 9 players and covers the development of ancient civilizations over 8000 years of history. Western Empires can take up to 12 hours to complete, and still yet, it has a simple mechanism and is easy to learn. The players lead their civilizations, as they expand and collapse, from the Stone Age, through the Bronze Age to the end of the Iron Age. Western Empires provides a full day of fun for larger groups. Though it may seem at first glance, Western Empires is not a wargame. Yes, conflict may be involved, but rather it is a game about history, culture, trade, development, and... calamities. The civilizations involved are all situated around the Mediterrainean Sea. The Romans, The Egyptians, The Celts and The Minoans. Players develop their own unique civilization in arts, crafts, science, civics and religion. Each player starts his civilization with a single population token, 8000 BC, but grows and grows over time, and eventually cities can be built. Cities of course bring wealth and fortune, but also… natural calamities such as epidemics, famine or earthquakes, or civil calamities such as pirate attacks, slave revolts and civil disorder. This wealth is expressed in trade cards. The more cities, the more cards a player gets. These cards provide both trading commodities, and calamities. Trading is the heart of the game. Develop religion, democracy, improve science… 51 different advances can be developed in five different categories. Maybe a player can even construct a wonder of the world, or scatter their people all over the map, and gain cultural ascendancy. The player that knows best how to work together, trade or battle for territory, defend his people against nature or enemies like barbarian hordes, and stand the test of time, eventually will win the game. After up to 12 hours of playing that is. The game can be expanded with Western Empires: The Special Buildings Expansion (2019). When combining the board games Western Empires (2019) and Eastern Empires (2021) this forms: Mega Empires (2021), an 18-player experience. A full game of Mega Empires takes up to 13 hours to complete. This bundle contains both stand alone games, each of which can be played by 3-9 players and can be expanded with the two Special Buildings Expansions (2019) for either game or the combination of both games. Where Western Empires has a focus on sea travel and trade on the Mediterranean Sea, Eastern Empires follows the Silk Road to India and trading is done through the deserts of the Arabian Peninsula. —description from the designers

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Credits

Designers

4
Flo de Haan Gerart de Haan John Rodriguez Francis Tresham

Artists

1
Franz Vohwinkel

Publishers

1
999 Games

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