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Civilization box art
1980 Ranked #423

Civilization

Ancient civilization strategy game where leaders expand, trade, and develop their societies toward the greatest overall advancement. A technology tree and shifting pressures reward balancing culture, economy, politics, and scarce territory rather than conquest.

Strategy Games Ancient Civilization Area Majority / Influence Area Movement

Players

2-7

Play time

Not listed

Age

12+

Complexity

3.65/5

Rating

7.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Civilization is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Civilization is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of the third century B.C. Each player leads a nation of peoples over a map board of the Eastern Mediterranean and Near East as they attempt to carve a niche for themselves and their culture. Although battles and territorial strategy are important, this is not a war game because it is not won by battle or conquest. Instead, the object of play is to gain a level of overall advancement involving cultural, economic, and political factors so that such conflicts that do arise are a result of rivalry and land shortage rather than a desire to eliminate other players. Nomad and farmer, warrior and merchant, artisan and citizen all have an essential part to play in the development of civilization. It is the player who most effectively changes emphasis between these various outlooks who will achieve the best balance and win. (from the Introduction to the Avalon Hill edition rulebook) This game has a huge following and is widely regarded as one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements. Civilization is widely thought to be the first game ever to incorporate a "technology tree," allowing players to gain certain items and abilities only after particular other items were obtained. This influential mechanism has been adopted by countless other board games, card games, and computer games.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–7
Best with
4–7
Play time
360 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Francis Tresham

Artists

4
Ed Dovey Charles Kibler Rodger B. MacGowan Guillaume Rohmer

Publishers

1
Hartland Trefoil Ltd.