Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
In Wer war's? Löst das Rätsel von Schräghausen!, a sequel to the Spiel des Jahres-winning children's game Wer war's? by Reiner Knizia, an electronic device is once again added to the board game. Players are co-operating against an evil goblin who has caused chaos by making everyo...
Players
2-4
Time
?-?
Age
7+
Weight
1.17
Rating
6.03
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is significant strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.
The final luck score for Wer war's?: löst das rätsel von schräghausen! is 4.67, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls or card draws, but players have some ability to mitigate the effects of randomness through strategic decisions. While luck plays a significant role, player strategy and decisions also have an impact on the game outcome.
Overview
In Wer war's? Löst das Rätsel von Schräghausen!, a sequel to the Spiel des Jahres-winning children's game Wer war's? by Reiner Knizia, an electronic device is once again added to the board game. Players are co-operating against an evil goblin who has caused chaos by making everyone forget everything: Farm animals no longer know who their master is, and people have forgotten where they live. The actions on the board are guided by talking radio, and the Fairy Godmother helps the players. Nine children of different colors are randomly distributed in the nine houses and they should find their way to their real home - if they knew where they belong! The mystery must be solved in order to make everything work again. Bronco the dog, Rocky the parrot, Schorsch the turtle and Susi the cat must work together. If you get hold of the right key, then you can help the yellow kid regain his memories and get home, after which you'll hear from the radio an enthusiastic child's voice: "Yes, this is my house, thank you for helping me! Now I remember again!" The friendly female narrator's voice adds: "Well done..." – and sends a warning afterwards: "Beware, the goblin is coming!" The goblin is nasty: It makes all the intersections turn. Where there was a way before is now blocked. Fortunately, there's also a good fairy who helps!
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.