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Warfare In The Age Of Reason box art
1998 Ranked #12,890

Warfare In The Age Of Reason

Historical miniatures rules let commanders refight eighteenth-century battles through tactical, campaign, or siege play. Map campaigns flow into tabletop battles, so grand strategy can shape the forces and situations that later fight.

Wargames American Indian Wars American Revolutionary War Simulation Dice Rolling

Players

2-7

Play time

Not listed

Age

12+

Complexity

3.33/5

Rating

7.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington. The tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. They're so easy to remember that many of us haven't consulted the rules in tears, but just get by on the quick reference sheet. The elegant campaign system is designed to keep book-keeping chores to a minimum while allowing platers to exercise grand strategy. Smooth transition from map to tabletop eliminates the friction that kills most campaigns. Finally, the siege system presents you with the challenges that the great Vauban once put before engineers and generals. Warfare in the Age of Reason has: – Complete and tactical, campaign and siege rules. – Army lists for the Wars of Frederick the Great, the Marlburian Wars, the Great Northern War, the French and Indian War, the Jacobite Rebellions, Clive's Conquest of India, and the American Revolution. – 102 tactical maps. – A campaigning map of Europe, India, and the American Colonies. (source: Emperor's press website)

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–7
Best with
2
Play time
180 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

2
Tod Kershner Dale Wood

Publishers

1
The Emperor's Press

Linked items

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