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War In The Ice: The Battle For The Seventh Continent, 1991-92 box art
1978 Ranked #12,354

War In The Ice: The Battle For The Seventh Continent, 1991-92

Hex-based future-history wargame has opposing forces maneuver and fight for Antarctic energy resources across a vast frozen map. Isolation, harsh terrain, and combat uncertainty make every engagement a tense struggle for control.

Wargames Science Fiction Wargame Hexagon Grid Dice Rolling

Players

2-3

Play time

Not listed

Age

14+

Complexity

2.76/5

Rating

6.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

War in the Ice is a future history simulation of a limited scale war for the energy resources of Antarctica between the world’s superpowers. A special scenario pits the Subterrans, a cryogenically frozen race from prehistory, against the modern forces.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

War in the Ice is a future history simulation of a limited scale war for the energy resources of Antarctica between the world’s superpowers. A special scenario pits the Subterrans, a cryogenically frozen race from prehistory, against the modern forces. The desperate isolation of small units battling in desolation across a massive, cold wasteland is captured on a comprehensive map of Antarctica. Colorful cardboard playing pieces represent the strength and unique capabilities of military units and equipment. Their movement, positioning, and engagement for battle are regulated by a superimposed hexagonal grid, which functions like a chessboard’s squares. Probability charts determine each combat’s outcome. Contains: rules booklet and fictional historical simulation briefing; 400 die-cut cardboard playing pieces; one 22” x 34” soft map; and various play aids. Level of Complexity: High Average Playing Time: 1 to 10 hours Suitability for Solitaire Play: Low

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
1
Play time
360 min
Age
14+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Philip S. Kosnett

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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