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War In The Desert box art
1997 Ranked #8,282

War In The Desert

A strategic wargame has opposing forces fight for North Africa, Northwest Africa, and the Near East. Campaigns cover desert offensives, Tobruk, El Alamein, and the wider struggle through Axis surrender.

Wargames Wargame World War II Hexagon Grid Series: Europa

Players

1-2

Play time

Not listed

Age

12+

Complexity

4/5

Rating

7.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

War in the Desert recreates the struggle for North Africa and the Near East.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

War in the Desert recreates the struggle for North Africa and the Near East. Using standard Europa scales and rules, the game covers the campaigns in the Western Desert, from O'Connor's offensive against the Italians in Dec 40, to the siege of Tobruk and battle of Gazala, through the defeat and pursuit of the Axis forces at El Alamein in Nov. 42; the battle for Northwest Africa from the Anglo-American invasion of Nov. 42 to the Axis counterattack at Kasserine Pass to Axis surrender in May 43; the struggle for control of the Near East, including the pro-Axis revolt in Iraq, the British conquest of Vichy France's possessions, Syria and Lebanon, and the Allied invasion of Iraq. Game Components: 1680 + 560 Die Cut Counters (Europa CS 85, 86, 87, 88, 89, 90 and 2 Europa Universal Marker Sheets) 9 Maps (Europa maps n° 3C part; 18A; 19A; 20A; 21A; 22A; 24A; 25A; 32 - 22A & 32 half standard Europa map size) Rules Book (64 pages) 2 OB Books (Allied - 24 pages / Axis -16 pages) 11 charts/tables/displays 3 Grand Europa charts/tables/displays Game Scales: Time: Two Week Turns Map: 16 Miles Per Hex Unit: Divisions, Regiments & Battalions (from the back of the box and user's description)

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Type

1

Category

2

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
180 min
Age
12+
Complexity
4.0/5
Credits and catalog connections

Credits

Designers

1
John Astell

Artists

2
A. E. Goodwin Barbie Pratt

Publishers

1
Games Research/Design (GR/D)

Linked items

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